Kai Krakow
Kai Krakow
Maybe related to #211 or #117?
@TerminalHash > btw how `vulkaninfo` is reporting, driver detects the system memory: Because it can use system memory. Your assumptions are based on statements posted by people who do not...
As confirmed by @DataBeaver the game needs the windowscodecs patch series from staging to work, probably because textures are stored with some uncommon image formats in the data files. I'm...
@tainium Pressing Ctrl+Alt+Esc should bring up the skull mouse pointer to kill a window.
I think Fossilize implemented a protocol channel which will remove all pressure restrictions if fossilize should work in foreground. I wonder if that is properly used by the Steam client...
This is most likely a CPU starvation issue: what you are hearing are buffer underruns. Which OS?
> Also checking for mce errors on the journal, all I see is: This is usually an indicator of a stressed CPU due to overclocking or too long power limits....
> The chip by default "overclocks" itself until it reaches 85º. With max frequency capped at 5Ghz. Thats default. Only thing I've done is a little undervolt and capping max...
Well, if this is different from previous behavior, things seemingly have improved. But of course that's completely unrelated to your original problem. Maybe check if starting a game, playing for...
> cleared the whole shader cache directory Oh, if you completely purged the directory, fossilize will only start pre-compiling caches after it either downloaded its crowed-sources caches, or collected fresh...