Klaas van Gend
Klaas van Gend
The current way of i18n for level translations, as implemented in Milestone B: 1. levels contain only English texts 2. `tbe_levels_i18n.sh` extracts the strings and creates a `tbe_levels.pot` file 3....
The current regression framework (after issue #225) still leaves a lot to be desired. I'd like to see the following options: - [ ] allow skipping of levels - [...
But, if I look at the 10kg above level, @Wuzzy2 already solved this in a more graphical way.
By popular request, we're going to add a few services to make communication amongst users easier: - [x] IRC channel - @DjSlash reserved freenode.net "#tbe" - [ ] web interface...
I'm not sure why, but the Windows version of the game is still using the old icon. Not going to fix that for milestone B anymore.
In the "Find the Message" level, there's a big marble box that contains a text in English. As this text is part of the image, there's no option to translate...
We want to release the 1.0 with at least 65 playable and enjoyable levels. All levels should have hints so they can be added to regression immediately. As we now...
Bugs: - [x] Editor opens (re-opens?) the object properties dialog absurdly if the cola/mint bottle is firing in simulation - [x] Adjusted object properties in the dialog are not pushed...
(I know there's already a glue, but it doesn't do exactly what I want and fortunately it's not in wide use) The Glue object: - [ ] has a 'sensor'...
Commit 2a8938 (and likely a few more commits in the near future) add icons to various actions. I'm going to need this to make a decent toolbar for the level...