Klaas van Gend

Results 89 comments of Klaas van Gend

There's a few reasons why I did this, so let me explain. Firstly, I wanted to address that "Attached Bar" and other uses of pivot point for similar objects before...

The old glue has it uses for level designers. We might want to name it differently, though. The new glue will be for use from the toolbox, i.e. by players....

If I'm not mistaken, this issue was created because you took the above text from the webpage http://kaa-ching.github.io/tbe/install.html and put it into a ticket, right? In that case, "discuss" actually...

It makes the bottom-right rather crowded. But it could fit. I do agree with your sentiment. - [ ] I'd also want make the level info dialog (currently called GameResources.ui)...

Ow, github doesn't pick up on checkboxes in comments. Sigh. We'll have to edit the OP.

Can you please explain how to get in this mode? As far as I can tell, there's always a level loaded...

I guess that means this issue is no longer relevant?

I actually can implement this as part of the game logic rewrite almost "for free"...

There are a few objects that could benefit from a "don't scale and tile" texture. Most notably the Wall and the Floor. However, this is not a trivial piece of...