k-bar
k-bar
This PR introduces Player's Character Statistics to the game as a structure ready to expand. Statistics are saved to savegame mpq as separate statistics file. Thus don't break compatibility with...
- Added helpers to animationinfo (improves readability of it's usage in the code) added `triggerFrame` - clean all clang-tidy remarks in animationinfo in the process (access/ case style / casts)...
Please review this PR - as 2nd part of split of #4570. This second part of MonsterMhit and MonsterTrapHit refactor I finally merged both function into TryHitMonster using template method...
**Important information** [Original Hellfire bug] **Describe** Berserked monsters hit won't wake up other melee monsters. **To Reproduce** Steps to reproduce the behavior: 1. Berserk monster 2. Watch it kill all...
As `Plr2PlrMHit` and `PlayerMhit` both has duplicate code. This PR focus mainly on clean that code and merge it together into one TryHitPlayer function without any important changing to how...
In this PR I have tried to refactor `MonsterMHit` function as a contrubution to Issue #2350. While refactoring I noticed a lot of similiar code with `MonsterTrapHit` function. Both functions...