Jussi Lind
Jussi Lind
I'll accept if you use XML or JSON :) QSettings is kinda deprecated and not the best option for this kind of stuff in my opinion. The game already uses...
For the default parameters we could have something like: ``` { "power": 5000, "mass": 1500, "frontFriction": 0.85, "rearFriction": 0.95, ... } ``` Maybe even tire locations. I also noticed that...
The center of rotation is assumed to be the center of the object. Of course that's not entirely correct as many other things. According to the documentation in PhysicsComponent header...
One more thing in the case you haven't noticed. You can run some physics framework tests in the build dir by: `$ ctest` It starts the CTest test runner and...
I used `git grep metersPerUnit` to find out the value is being used in `MCImpulseGenerator`. However, it would be cool if everything was in meters. You are right about the...
The linear velocity (calculation) is in m/s, because it depends only on mass, acceleration etc. But the projection to the game scene and its dimensions is another thing :) So,...
Looks like a good list. Maybe it'd be the "best" to call the conversion functions of MCWorld on-the-fly wherever needed..? Of course the perfect solution would be to have everything...
I tried your app and it worked very well. I just wish I understood the math :) The tire model uses a "trick" I learned somewhere to limit and lose...
@KarlZeilhofer Are you still working on this?
Would it be possible to make a cleaned-up pull request so it would be easier to see the changes?