Jussi Lind

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One option would be to create a Python script that would translate an ASCII map to the XML-based track definition the game already understands.

Is this the current master? I remember I have already fixed a similar issue by adding `#include ` to `database.cpp`. I can build against `Qt 5.15.2` but that's on Ubuntu.

Yes please do as that fix was not included in 2.1.0 :)

Seems to crash when destroying and removing a game object (I suspect it's the area wall). What do you do when it crashes? You just start the game, select a...

Could you run `ctest` after build? Should look like this: ` $ ctest Start 1: MCForceRegistryTest 1/5 Test #1: MCForceRegistryTest .............. Passed 0.03 sec Start 2: MCObjectTest 2/5 Test #2:...

Try `ctest --extra-verbose` to get some explanation.

For some reason the destruction sequence of `MCObject` makes it go crazy. I just don't understand why. The funny thing is that deletion only happens once so there shouldn't be...

I tried to run the tests under `valgrind` and it reported: `==3389208== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)`

Could you try the current `dev` branch (ae380b82bfdb89ad4dd96510a69d9057d8029b6a) ?

Cool! :) That another problem seems to be even trickier as there's no deletion involved, but still some a corrupted object, I guess. Would be useful to add some debug...