Jussi Lind

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Oh, right. I was thinking about a full standings board.

In Ring it's a bit too easy to take a curve a bit too far and miss checkpoints.

Not 100% sure, but IIRC the out of track warning is about not driving on asphalt. There's no warning about taking shortcuts so this is something that could be improved...

Yeah, this can happen because there's no layer support in the waypoints :)

This happens because the current way of rendering shadows requires a framebuffer blit and it seems to be super slow on some old hardware.

I don't own Apple's machines so the macOS build has never been tested or guaranteed to work. It would probably need some fine tuning.

Thanks for reporting! I guess this could have something to do with Intel NUC, but I don't know what.

This *might* be now fixed as the side-effect of c9ace91f98a1b7e68e89393bb3cc2c5b0f5198f8, but I cannot test it.

I'm glad to hear you liked the game :) The behavior of the car is mostly defined by the tire models (tire.hpp/tire.cpp) initialized in the constructor of the car class...