justifun

Results 4 issues of justifun

Bounding box support would be awesome! Character collisions right now occur based on the entire square of the spine object instead of their limbs etc. Bounding boxes can be individually...

If you are playing an animation thats not a walk cycle (or an animation that loops seemslessly) For example, a player needs to crawl up a ledge, or move forwards...

Rexrainbow has made a modification of the pin to behavior called PinToImagePoint: http://c2rexplugins.weebly.com/rex_pin2imagepoint.html I'm wondering the same sort of thing could be used to target a specific spine bone? thanks!

If my understanding is correct. Using the GetLength expression should return the total length of the spine animation. But it always returns 0.