Romāns Potašovs

Results 42 issues of Romāns Potašovs

https://package.elm-lang.org/packages/ianmackenzie/elm-geometry/latest/VoronoiDiagram2d#VoronoiDiagram2d https://www.metanetsoftware.com/2016/n-tutorial-a-collision-detection-and-response

Engine

Graphic: - Add ability to spawn sprite for some time - Add ability to spawn sprite **with animation** for some time - Wrap Sprite | "animatedSprite" | Sound under same...

Engine
Puzzle Platformer
ShootEmUp

Objects with constraints should not be involved in main physics calculation, they should really only on master node (maybe) - `Offset` fixed x,y offset of master center - `Distance` -...

ShootEmUp

Find some shader that could randomly generate surface of different planets

ShootEmUp

https://youtu.be/aMcJ1Jvtef0 https://gamedev.stackexchange.com/questions/43294/creating-a-retro-style-palette-swapping-effect-in-opengl

Maybe

And 255*255 is kind of enough for single tile set (if not it can use to other channels) ```glsl //Fragment shader #version 110 uniform sampler2D ColorTable; //256 x 1 pixels...

enhancement
Engine

Some game requires to have same character in different team, and have some difference (red vs blue) https://gist.github.com/mairod/a75e7b44f68110e1576d77419d608786

enhancement
Engine

For animation layer there is enough just use binary LUT, so each color can represent 32bits or 32px Make custom selector that can use all that data to encode /...

enhancement
Engine

Crate custom layer that will act as stencil, and based on that visual layers will be rendered (not UI) https://open.gl/depthstencils

enhancement
Engine