Romāns Potašovs
Romāns Potašovs
https://package.elm-lang.org/packages/ianmackenzie/elm-geometry/latest/VoronoiDiagram2d#VoronoiDiagram2d https://www.metanetsoftware.com/2016/n-tutorial-a-collision-detection-and-response
Graphic: - Add ability to spawn sprite for some time - Add ability to spawn sprite **with animation** for some time - Wrap Sprite | "animatedSprite" | Sound under same...
Objects with constraints should not be involved in main physics calculation, they should really only on master node (maybe) - `Offset` fixed x,y offset of master center - `Distance` -...
Find some shader that could randomly generate surface of different planets
https://youtu.be/aMcJ1Jvtef0 https://gamedev.stackexchange.com/questions/43294/creating-a-retro-style-palette-swapping-effect-in-opengl
And 255*255 is kind of enough for single tile set (if not it can use to other channels) ```glsl //Fragment shader #version 110 uniform sampler2D ColorTable; //256 x 1 pixels...
Some game requires to have same character in different team, and have some difference (red vs blue) https://gist.github.com/mairod/a75e7b44f68110e1576d77419d608786
For animation layer there is enough just use binary LUT, so each color can represent 32bits or 32px Make custom selector that can use all that data to encode /...
Crate custom layer that will act as stencil, and based on that visual layers will be rendered (not UI) https://open.gl/depthstencils