Romāns Potašovs
Romāns Potašovs
## Steps to reproduce: 1. install go 1.21.1 2. run `GOOS=js GOARCH=wasm go build -o ./game.wasm ./_examples/widget_demos/anchorlayout/main.go` 3. run in web (copy wasm_exec.js, build index.html) ## Expected result: no errors...
if u got some patch that creates few levels `[{"op":"add","path":"/printers/1","value":{"name":"123","settings":{"name":"none","properties":{}},"status":{"text":"unknown"}}}]` then that data is applied as play object - not Immutable data (this case is Map) would be nice to...
https://github.com/trekhleb/javascript-algorithms
Now Keyboard subscription uses `event.key` to find which key is pressed - change it to `event.keyCode`, and update all corresponding games custom-properties and Readme files `lib/elm-logic-templates/src/Logic/Template/Input/Keyboard.elm`
http://wiki.spherecommunity.net/index.php?title=Main_Page - based on flexibility of uo server - but find some better syntax https://dhall-lang.org/ maybe use that Or yaml?..
Almost any shape can be represented as bunch of lines, and line to line collisions is easy.. Additionally need to create constraints to join lines together: 1. Static - one...
I kind of have idea for 4 different games: 1. Puzzle platformer 2. ShootEmUp (shmup) 3. Platform Fight game 4. Isometric ARPG(fallout tactics like) Questions: 1. Is your theme something...

Tiled have isometric maps, so we need way to render them: https://gamedevelopment.tutsplus.com/tutorials/isometric-depth-sorting-for-moving-platforms--cms-30226 https://gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511 Magic functions: ```js //Cartesian to isometric: isoX = cartX - cartY; isoY = (cartX + cartY) /...