Julian Heinken

Results 13 issues of Julian Heinken

Just want to point out that the formula for Linear sRGB to Gamma-Corrected sRGB is not ``pow(x, 2.2)``. This is a common miss conception, since the gamma curve/ sRGB EOTF...

It would be nice if the Godot integration supports the 3D system as well. The game we're making is 2D, but Godots 2D system is limited, forcing us to switch...

enhancement

Calling convention for ResourceFormatSaver::save() and Object::connect() have changed in the past days, this PR will allow Godot 4 to compile again.

To reproduce: ``` EXTERNAL Foo() Hello World! ~ Foo() ``` Output is just ``End of Story``. When removing `` ~ Foo()`` however, ``Hello World!`` is printed as expected.

While trying to put a `UniformStorage` into an `enum` (and failing due to `UniformStorage` not beeing "object safe") , I discoverd it was easier to just write my own abstraction...

I've added support for Android. Over a simple AndroidStudio project, the CMake project is compiled with Androids toolchain and bundled into a single AAR file. I've tested it successfully on...

Should improve encoder times 15-30% acording to the original repo on supported platforms (virtually any x86 CPU made after 2007). Whether basisu is built with SSE4.1 support is simply dictated...

Currently, building for emscripten fails with: ``` /SourceExternal/EASTL/test/packages/EABase/include/Common\EABase/config/eaplatform.h:623:3: error: Unknown platform #error Unknown platform ^ /SourceExternal/EASTL/test/packages/EABase/include/Common\EABase/config/eaplatform.h:624:3: error: Unknown processor #error Unknown processor ^ /SourceExternal/EASTL/test/packages/EABase/include/Common\EABase/config/eaplatform.h:625:3: error: Unknown endianness #error Unknown endianness...

Allow for a integration that doesn't interferre with the Unity lightmapping workflow. * Auto-Build when unity lightmaps are finished * Meta atlases that align with the packing of the lightmap...