juj
juj
That was well phrased @magcius. I am the technical lead of Unity web platforms - from our end the conversations have ranged between shock among the web-knowledged people, to ridicule...
Thanks for proposing this! The design looks very interesting. Unity3D engine utilizes C# as its main language, with the Boehm GC, and there are two challenges we are facing in...
> a very conservative approach would be to have a shared flag that gets set whenever it's time to collect garbage. Every now and then every thread checks this flag...
> I can't think of a great way to make preemptive signaling work for this > I suspect we're stuck with cooperative signaling for root scanning (which, as you say,...
The previous discussion states e.g. `Firefox has this behavior as well. Turning on camera/mic from a background tab is creepy.` However that does not seem to be accurate in the...
> As such they don't interfere with garbage collection, and no resources are "left hanging" Sorry, maybe some confusion. I was not referring to any garbage collector dependency here, but...
> if we can make this work: > With that fixed, there is no race possible, because the check is done synchronously. Thanks! I would recommend adding an explicit guideline...
Thanks, unfortunately that did not help :(
> This is amazingly rare to have that many commands per frame. Yeah, agreed, the page is really heavy with WebGL. However, that is partly the reason why I am...
Cool, no rush at all! Help is much appreciated!