jtigues
jtigues
Just providing my 2 cents on this old issue. - wild pokemon will have the same 0-2 items as possible held items no matter where they are. It is tied...
Few small things I've noticed looking back over it: - "stale" flag is no longer used but still has references - BattleEffectsScreen Button is being drawn unnecessarily, the button is...
> Few small things I've noticed looking back over it: > > * "stale" flag is no longer used but still has references > * BattleEffectsScreen Button is being drawn...
expYield has been added back in, and the various concerns with the syntax/formatting have been resolved. Also added the text strings to the non-English files, oops.
Noting for posterity: Base version of this is included now, but it assumes that a poke ball is used. Rates for the other balls are loaded but unused at this...
Also noting that technically while the formula used is what is in the Gen 3 games, there are some inaccuracies especially at higher percentages due to rounding errors in the...
Thoughts: - I think like most things this would be a Single Battle only thing. It is certianly possible to track the moves used by all 4 pokemon, I have...
Also obviously if it's an allied pokemon's move we don't show them the damage. Not really sure what you might actually want to see for an ally as far as...
Just mentioning that with the recent ability tracking overhaul, the move tracking framework is in place to capture the information for this screen. Currently it is only being used to...
Important information to capture: Action (attack, switch, item) Attack (sword icon): Move name (color with type) Damage (if applicable; color for STAB, maybe have effectiveness carats also) Crit (if applicable)...