Jonathan R. Madsen

Results 199 comments of Jonathan R. Madsen

```console { "timemory": { "command_line": [ "timem", "lulesh" ], "config": { "use_shell": false, "use_mpi": false, "use_papi": false, "use_sample": true, "debug": false, "verbose": 0, "shell": "/bin/bash", "shell_flags": "", "sample_freq": 5.0, "sample_delay":...

Offending line: https://github.com/NERSC/timemory/blob/d84ccb79cb452f710917d3fa8c17a5ecf3a07406/timemory/plotting/table.py#L92 Issue only exists on Linux and not macOS bc {read,written}_{bytes,char} are only available as Linux. Should use "value" instead of "repr" and should make sure it can...

Also need to export the data labels for multidimensional data. (These are just notes for me btw)

Interesting... that overload is used quite often. Could you try replacing `std::plus{}` with a lambda, e.g. `[](double lhs, double rhs) { return lhs + rhs; }`?

Ah based on this `[ 93%] Building CUDA object examples/ex-gpu/v3/CMakeFiles/ex_kernel_instrument_v3.dir/gpu_device_timer.cpp.o`, I think this might be an NVCC bug. Unfortunately NVCC is quite unreliable when it comes to templates. If the...

Yeah, I was able to reproduce it. It is definitely a NVCC bug -- if I make the necessary changes to compile `gpu_device_timer.cpp` and `gpu_op_tracker.cpp` with the host compiler (basically...

@pwm1234-sri I suspect these issues are possibly related to Windows weird shared library linking, e.g. somehow these settings are referenced in an intermediate library and changing them in the exe...

Is this also reproducible with other images? Also, was this with nearest-neighbor interpolation? What happens when you use linear interpolation? Cubic interpolation? What kind of GPU was this run on?...

I've actually got to do some tomopy benchmarking sometime before Wednesday for a paper so if you send me what I need to run this, I can see if it...

Hi @lriordanchen, the GPU algorithm sets up the problem differently than the CPU algorithms -- instead of keeping the ROI stationary and calculating the chord through the pixel at a...