Jon Renner

Results 17 comments of Jon Renner

I got really burnt out while make it into something releasable and my interests have since moved on to other things. I think the code still serves a good purpose...

If I was to make a mobile game, I would probably use a 6 512x512 textures and want to pack them into an atlas. For a desktop game I'd probably...

alright, it's probably not something we need to worry about then

No, that's pretty much as far as I got. Good luck! On Thu, Feb 14, 2019, 7:33 AM Niels Westphal Hi, > > i studied your code and want to...

Seems worth doing, but not urgent

latest commit moved from regex to map based directory info. now it will be simple to get the XDG environment variables, and add their info to the map.

I forgot to add the GroundChunk class, you can see it is used inside HeightMapModel: https://gist.github.com/jrenner/169438e75773d0dbe861 The ground chunks are just added to a list, and then rendered like this:...

You might also want these files for testings: Here is the height map data file: http://www.superior-tactics.com:12080/hm1.png Here is the texture you can use for it: http://www.superior-tactics.com:12080/hm1_paint.png It should look something...

a while back when I was working on that terrain stuff I tried to create a btHeightFieldTerrainShape but the shape always came out corrupted/distorted, and I never got it working...

Yeah, model-based object should be easy to get working, it's already used for the static geometry