kotlin-voxel
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Extending to use with multiple textures.
Hi,
i studied your code and want to build up on it. I've found that you have implemented a way to distinguish cube types but no way to use this information for rendering. Did i miss something?
Thanks for your amazing work!
No, that's pretty much as far as I got.
Good luck!
On Thu, Feb 14, 2019, 7:33 AM Niels Westphal <[email protected] wrote:
Hi,
i studied your code and want to build up on it. I've found that you have implemented a way to distinguish cube types but no way to use this information for rendering. Did i miss something?
Thanks for your amazing work!
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