Joshua Higgins
Joshua Higgins
Linux works on X11 and Wayland, on real hardware.
macOS works on both Intel and Apple Silicon, on real hardware.
In team-comtress-2\game\server\tf\tf_gameinterface.cpp, in the function CServerGameClients the max player limit is set to 32 and was probably set for performance reasons. But, since the multithreading performance was added it could...
> > I'm very confused if multiplayer even works for Comtress. > > It does. How did you set it up?
I just created a server on the client and set it up with 64 max players. When adding more than 32 bots the game crashes and hl2 spits out "CUtlLinkedList...
Alright. Thanks mate!
The game doesn't immediately crash with "CUtlLinkedList overflow! (exhausted memory allocator)" if during the waiting for players phase before the round starts but once it does it crashes. The game...
> Pretty sure this isn't true. I'm pretty sure I've voted out cheaters by being the first on to join a map and then call vote. Some bots leave after...
Never mind. 1/3 is too low. 12 players per Valve Server team leads to only needing 4 players for a vote kick. This may be too low or just right....
The code for rendering the hitboxes in baseanimating.cpp on line 3000 in the function DrawServerHitboxes is the same from the code leak, so the problem may be else where. But...