José Franco Campos
José Franco Campos
Hello everybody. I have been facing this problem, and I found a solution: call the render method from the template itself. The struct definition would be something like this: ```...
I just ran into the same problem trying to texture a pretty big model (around 700k faces and 50 images of 16 mpx each). It looks like the program runs...
I just did a few more tests, and it seems the textures were too big for my machine. I resized the images to 50% of their original resolution, and it...