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single-texture-atlas std::bad_alloc

Open mrbemani opened this issue 7 years ago • 2 comments

... Generating texture atlases: Sorting texture patches... done. terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc Aborted (core dumped)

mrbemani avatar Nov 17 '17 02:11 mrbemani

I just ran into the same problem trying to texture a pretty big model (around 700k faces and 50 images of 16 mpx each). It looks like the program runs out of memory.

josefrcm avatar Jan 26 '18 08:01 josefrcm

I just did a few more tests, and it seems the textures were too big for my machine. I resized the images to 50% of their original resolution, and it worked.

josefrcm avatar Jan 26 '18 08:01 josefrcm