Jordan
Jordan
I know there is a mod called Mob Properties that allows the editing of mob drops, but the way you have to "code" in that is sorta hard to understand....
I don't know if this is possible. But maybe something like: villager.add("name","type - butcher, blacksmith, etc.","rarity (1 in every x chance)",["input - what you give", "output(s) - what you get"],["input","output"],["input","output"]);...
This could be useful for people who find themselves defining the same vals all the time. So instead of having 10 scripts with "val ingotIron = ore:ingotIron;" or whatever. Instead...