Jonathansty
Jonathansty
By default pre-build steps of a dependency end up in the final project that added them as a dependency. I'm not sure if this is the intended behavior or not....
I'm trying to copy over some pixel data to an image for usage later on in my pipeline. The problem is that I receive following validation error: ``` 19:33:35 [ERROR]...
When running my vulkano application with `cargo run --release` I get a validation error: ``` Validation(ERROR): msg_code: 0: [ VUID-vkDestroyFence-fence-01120 ] Object: 0xc (Type = 7) | Fence 0xc is...
Hi, I'm trying to use `ProjectReferencesByPath` to reference an externally generated vcxproj the allow building. I'm unable to get this working correctly though. First thing I tried: - Adding `conf.ProjectReferencesByPath.Add(@"path...
### Tested versions Builds tested: - Godot Engine v4.3.dev.mono.custom_build.fe01776f0: display frequent crashes on loading project - Godot Engine v4.3.dev.custom_build.fe01776f0: no issues - Release candidate v4.3-dev5-mono-win64: no issues - Godot Engine...
When opening a rust file I get prompted to install the required component. Pressing 'install' freezes up visual studio 2017 for me. Info: ``` Microsoft Visual Studio 2017 Version 15.9.6...
I followed all the installation instructions mentioned in the README. I receive an error telling me that it is missing python33.dll My system32 contains a python33.dll . I've got python...