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Godot (C#) source build frequently crashes on launch
Tested versions
Builds tested:
- Godot Engine v4.3.dev.mono.custom_build.fe01776f0: display frequent crashes on loading project
- Godot Engine v4.3.dev.custom_build.fe01776f0: no issues
- Release candidate v4.3-dev5-mono-win64: no issues
- Godot Engine v4.2.2.rc.mono.custom_build.c61a68614: synced to 4.2 tag and rebuild and this one does not have the issue.
System information
Windows 11 23H2 - Godot Engine v4.3.dev.mono.custom_build.fe01776f0 (2024-03-16 12:12:53 UTC)
Issue description
Any custom build I produce locally on my own machine does not reliably launch the editor into a project. Loading up the project manager works fine but as soon as I attempt to load any project the editor occasionally just randomly closes. I did attempt to run dev builds and debug this locally but this issue does not happen when I compile with dev_build=yes
I tried forcing symbols on non dev builds by using debug_symbols=yes
and managed to attach to it but this didn't really help me much as the locations where these crashes were happening changed everytime I tried debugging it. Not sure if this is due to optimization being applied or legit some corruption happening (like a memory stomp).
At first I thought this might have been some of my own changes, however I synced back to the main branch and retried this with an empty project and still get this issue.
I've attached the output I get when running with --verbose --editor --path <my_project>
. After the last line the editor is not running anymore.
Godot Engine v4.3.verbose.output.txt
Steps to reproduce
- Follow build steps on Compiling with dotnet
- Create an empty project with a
project.godot
file. - Run
bin/godot.windows.editor.x86_64.mono.exe --verbose --editor --path <path_to_empty_project>
Minimal reproduction project (MRP)
N/A
I've been doing some bisecting and testing this. Started from the 4.2.1-stable tag which doesn't have the issue.
I ended up finding that the last working change was 3cac01034480dcb114a7becd7892d005627b45fd. The change after (eccdf1a1e8a972b40d507321b925d756a50c2a9d) has the crash issue.
I also compiled this with ASAN:
=================================================================
==113436==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x12e29f47f408 at pc 0x7ff6925fd6cc bp 0x00b33c9fd0a0 sp 0x00b33c9fd0a0
WRITE of size 8 at 0x12e29f47f408 thread T0
#0 0x7ff6925fd6cb in CSharpScript::CSharpScript F:\dev\godot-engine-ext\godot-engine\modules\mono\csharp_script.cpp:2790
#1 0x7ff693654fed in EditorHelpHighlighter::EditorHelpHighlighter F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3557
#2 0x7ff69369912a in EditorHelpHighlighter::create_singleton F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3428
#3 0x7ff69371ec34 in EditorNode::_notification F:\dev\godot-engine-ext\godot-engine\editor\editor_node.cpp:582
#4 0x7ff69371fd05 in EditorNode::_notificationv F:\dev\godot-engine-ext\godot-engine\editor\editor_node.h:126
#5 0x7ff69a215c25 in Object::notification F:\dev\godot-engine-ext\godot-engine\core\object\object.cpp:846
#6 0x7ff691748bf6 in Main::start F:\dev\godot-engine-ext\godot-engine\main\main.cpp:3642
#7 0x7ff69166011d in widechar_main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:179
#8 0x7ff69165fdab in _main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:204
#9 0x7ff691660298 in main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:218
#10 0x7ff69b4f4b45 in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
#11 0x7ff9aae1257c in BaseThreadInitThunk+0x1c (C:\Windows\System32\KERNEL32.DLL+0x18001257c)
#12 0x7ff9abc0aa57 in RtlUserThreadStart+0x27 (C:\Windows\SYSTEM32\ntdll.dll+0x18005aa57)
0x12e29f47f408 is located 0 bytes to the right of 904-byte region [0x12e29f47f080,0x12e29f47f408)
allocated by thread T0 here:
#0 0x7ff6916f96f5 in malloc D:\a\_work\1\s\src\vctools\asan\llvm\compiler-rt\lib\asan\asan_malloc_win_thunk.cpp:85
#1 0x7ff69a137799 in Memory::alloc_static F:\dev\godot-engine-ext\godot-engine\core\os\memory.cpp:75
#2 0x7ff693654fe0 in EditorHelpHighlighter::EditorHelpHighlighter F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3557
#3 0x7ff69369912a in EditorHelpHighlighter::create_singleton F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3428
#4 0x7ff69371ec34 in EditorNode::_notification F:\dev\godot-engine-ext\godot-engine\editor\editor_node.cpp:582
#5 0x7ff69371fd05 in EditorNode::_notificationv F:\dev\godot-engine-ext\godot-engine\editor\editor_node.h:126
#6 0x7ff69a215c25 in Object::notification F:\dev\godot-engine-ext\godot-engine\core\object\object.cpp:846
#7 0x7ff691748bf6 in Main::start F:\dev\godot-engine-ext\godot-engine\main\main.cpp:3642
#8 0x7ff69166011d in widechar_main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:179
#9 0x7ff69165fdab in _main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:204
#10 0x7ff691660298 in main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:218
#11 0x7ff69b4f4b45 in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
#12 0x7ff9aae1257c in BaseThreadInitThunk+0x1c (C:\Windows\System32\KERNEL32.DLL+0x18001257c)
#13 0x7ff9abc0aa57 in RtlUserThreadStart+0x27 (C:\Windows\SYSTEM32\ntdll.dll+0x18005aa57)
SUMMARY: AddressSanitizer: heap-buffer-overflow F:\dev\godot-engine-ext\godot-engine\modules\mono\csharp_script.cpp:2790 in CSharpScript::CSharpScript
Shadow bytes around the buggy address:
0x050cf2b0fe30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
=>0x050cf2b0fe80: 00[fa]fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0fe90: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0fea0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0feb0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x050cf2b0fec0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x050cf2b0fed0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
=================================================================
==113436==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x12e29f47f408 at pc 0x7ff6925fd6cc bp 0x00b33c9fd0a0 sp 0x00b33c9fd0a0
WRITE of size 8 at 0x12e29f47f408 thread T0
#0 0x7ff6925fd6cb in CSharpScript::CSharpScript F:\dev\godot-engine-ext\godot-engine\modules\mono\csharp_script.cpp:2790
#1 0x7ff693654fed in EditorHelpHighlighter::EditorHelpHighlighter F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3557
#2 0x7ff69369912a in EditorHelpHighlighter::create_singleton F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3428
#3 0x7ff69371ec34 in EditorNode::_notification F:\dev\godot-engine-ext\godot-engine\editor\editor_node.cpp:582
#4 0x7ff69371fd05 in EditorNode::_notificationv F:\dev\godot-engine-ext\godot-engine\editor\editor_node.h:126
#5 0x7ff69a215c25 in Object::notification F:\dev\godot-engine-ext\godot-engine\core\object\object.cpp:846
#6 0x7ff691748bf6 in Main::start F:\dev\godot-engine-ext\godot-engine\main\main.cpp:3642
#7 0x7ff69166011d in widechar_main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:179
#8 0x7ff69165fdab in _main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:204
#9 0x7ff691660298 in main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:218
#10 0x7ff69b4f4b45 in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
#11 0x7ff9aae1257c in BaseThreadInitThunk+0x1c (C:\Windows\System32\KERNEL32.DLL+0x18001257c)
#12 0x7ff9abc0aa57 in RtlUserThreadStart+0x27 (C:\Windows\SYSTEM32\ntdll.dll+0x18005aa57)
0x12e29f47f408 is located 0 bytes to the right of 904-byte region [0x12e29f47f080,0x12e29f47f408)
allocated by thread T0 here:
#0 0x7ff6916f96f5 in malloc D:\a\_work\1\s\src\vctools\asan\llvm\compiler-rt\lib\asan\asan_malloc_win_thunk.cpp:85
#1 0x7ff69a137799 in Memory::alloc_static F:\dev\godot-engine-ext\godot-engine\core\os\memory.cpp:75
#2 0x7ff693654fe0 in EditorHelpHighlighter::EditorHelpHighlighter F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3557
#3 0x7ff69369912a in EditorHelpHighlighter::create_singleton F:\dev\godot-engine-ext\godot-engine\editor\editor_help.cpp:3428
#4 0x7ff69371ec34 in EditorNode::_notification F:\dev\godot-engine-ext\godot-engine\editor\editor_node.cpp:582
#5 0x7ff69371fd05 in EditorNode::_notificationv F:\dev\godot-engine-ext\godot-engine\editor\editor_node.h:126
#6 0x7ff69a215c25 in Object::notification F:\dev\godot-engine-ext\godot-engine\core\object\object.cpp:846
#7 0x7ff691748bf6 in Main::start F:\dev\godot-engine-ext\godot-engine\main\main.cpp:3642
#8 0x7ff69166011d in widechar_main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:179
#9 0x7ff69165fdab in _main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:204
#10 0x7ff691660298 in main F:\dev\godot-engine-ext\godot-engine\platform\windows\godot_windows.cpp:218
#11 0x7ff69b4f4b45 in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
#12 0x7ff9aae1257c in BaseThreadInitThunk+0x1c (C:\Windows\System32\KERNEL32.DLL+0x18001257c)
#13 0x7ff9abc0aa57 in RtlUserThreadStart+0x27 (C:\Windows\SYSTEM32\ntdll.dll+0x18005aa57)
SUMMARY: AddressSanitizer: heap-buffer-overflow F:\dev\godot-engine-ext\godot-engine\modules\mono\csharp_script.cpp:2790 in CSharpScript::CSharpScript
Shadow bytes around the buggy address:
0x050cf2b0fe30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x050cf2b0fe70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
=>0x050cf2b0fe80: 00[fa]fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0fe90: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0fea0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
0x050cf2b0feb0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x050cf2b0fec0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x050cf2b0fed0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
Address Sanitizer Error: Heap buffer overflow
CC @dalexeev