mjolnir_dev

Results 10 issues of mjolnir_dev

## Context In the process of porting a library, I allowed a good number of errors to accrue before bothering to address them. I noticed that >20 errors (guessing) the...

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I'm having an issue with varags & bit_sets colliding. At the root of the issue, the varag is prior in the signature than the set. An example of this (though...

## Context Odin: dev-2022-10:ee070c9b OS: Windows 10 Professional (version: 21H2), build 19044.2006 CPU: AMD Ryzen 9 3950X 16-Core Processor RAM: 32686 MiB ## Behavior `import "core:simd/x86"` causes the following warnings:...

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llvm-bug
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## Context When using a subdirectory to build the outputs are unnamed (eg `.exe` instead `foo.exe`). i only tested a subdirectory, possible it is any non `.` path..? * Operating...

I did not implement it, but i think we could merge set/unset into a single proc. essentially just add a boolean to toggle the desired state. What is your opinion...

added statement to direct users towards the correct build flag.

I wrote the first PR at the start of the stream, this cleans up the code a fair bit.

I am not able to reproduce this bug, it happened once at random. I did not check Windows Usage state, so its remotely possible Discord or vscode etc had consumed...

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I am having errors with d3 being undefined, from the function below. Ican see that `import * as d3` was commented out on line 9. How is D3 Imported? ```javascript...

expected state: `q := quaternion256{real, i, j, k}` current state: ![image](https://github.com/odin-lang/Odin/assets/52809771/22e62281-d18d-4e96-bf22-67d0b5a7c335) current workaround: ```odin qf := [4]f64{1.0, 2.0, 3.0, 4.0} q : quaternion256 = transmute(quaternion256)q ```

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