Jonas

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The order of rotation is correct. ISO specifies z-y'-x'' This means yaw first, pitch second, roll last. Rotation of a vector `p` is done by multiplying the rotation matrix from...

Following your detailed description of changing the axis this means: 1. Starting in system with axis, x, y, z. A point here is p. 2. yaw rotation in x, y,...

Hi, I am very sorry, you are right. It has to be indeed **R_{yaw,pitch,roll} = R_{yaw} * R_{pitch} * R_{roll}**. This means that the second equation in [https://opensimulationinterface.github.io/osi-documentation/open-simulation-interface/structosi3_1_1Orientation3d.html](https://opensimulationinterface.github.io/osi-documentation/open-simulation-interface/structosi3_1_1Orientation3d.html) is also...