johnb432
johnb432
**When merged this pull request will:** - Make right side panels for choosing weapon attachments (when a weapon selected) case sensitive. - `ace_arsenal_fnc_removeVirtualItems` & `ace_arsenal_fnc_addVirtualItems` are no longer case sensitive....
**Is your feature request related to a problem?** Since 2.10 it's possible to make it snow instead of rain within the basegame. See [setRain](https://community.bistudio.com/wiki/setRain). **Solution you'd like:** Some control options...
**Is your feature request related to a problem?** It's more of an inconvience than a problem, but I am trying to change a respawn module (see #456), which requires to...
Preprocessor commands such as [has_include](https://community.bistudio.com/wiki/PreProcessor_Commands#has_include) aren't recognized and make it fail when trying to build any sort of PBO. It would be really nice to get support for these newer...
My aim was to cleanup the old code and fix a couple of things: **When merged this pull request will:** - Everything has been made to work with config case...
For updated information, see https://github.com/CBATeam/CBA_A3/pull/1558#issuecomment-1272286156. **When merged this pull request will:** ~~- Uses 2.10 command (compatibleItems)~~ - Caches result for filters, as it's expensive to filter the items every time....
**When merged this pull request will:** - Uses 2.02 & 2.10 commands (`removeAllSecondaryWeaponItems` and `compatibleMagazines`) - Adds a new argument, which allows the user to keep the linked attachments on...
**When merged this pull request will:** - Uses 2.02 commands for removing a unit's binocular magazine.
**When merged this pull request will:** - Uses 2.02 command for retrieving a unit's binocular magazine.
**When merged this pull request will:** - Fixes #8736. - Fixes #8683 by placing the smoke pillar on the engine selection. - To start vehicle or ammo box cook-offs, an...