Johannes Unterguggenberger
Johannes Unterguggenberger
The suggested Vulkan Lecture Series is a small series of university lectures about Vulkan API usage. Khronos seem to like the lectures since they have linked them on [vulkan.org](https://www.vulkan.org/) under...
The paper is about teaching Vulkan in university education, i.e., how to teach Vulkan right from the beginning as the first graphics API. We describe our approach how we successfully...
Not sure about the Vulkan support in the latest versions of Falcor, or if there is still any support for it. The beginning of [Falcor's README.md](https://github.com/NVIDIAGameWorks/Falcor) not even mentions Vulkan...
Suggestion to add Auto-Vk, which is a productivity layer atop Vulkan-Hpp, and Auto-Vk-Toolkit, which is a fully-blown rendering framework that uses Auto-Vk. They should allow efficient Vulkan programming. These two...
Also providing HTML and PDF links for all Vulkan API versions
Support for Single Pass Instanced Rendering has been requested. Further information: https://docs.unity3d.com/Manual/SinglePassInstancing.html
Clear values are implemented in an immutable way a.t.m.. Support shall be added to `renderpass_t` to support changing them. Would be very nice if they could be set somehow through...
...because we're going back to being explicit and more true to raw Vulkan. Therefore, remove all of the following: ``` /** General image usage that can be used for transfer...
...because this: ``` mImageUsage = avk::image_usage::color_attachment | avk::image_usage::transfer_destination | avk::image_usage::transfer_source | avk::image_usage::presentable; const vk::ImageUsageFlags swapChainImageUsageVk = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eTransferSrc; ``` is not cool. See `window.cpp#L591`!