Johan Gustafsson

Results 11 comments of Johan Gustafsson

Feels like it could be ignored by serialization as it's runtime only? Perhaps `DrawIndirect` instead of `DrawAuto`?

I think my Assimp work in https://github.com/stride3d/stride/pull/1158 is mostly done, need to take another look at it, or maybe someone would like to take it over :D Not sure how...

An easy way to add custom asset types might be enough. That's the main thing I am missing about scriptable objects. Raw assets can be used for this at the...

Nice, I started doing something similar some time ago but this looks much nicer :D

Hmm, could just change the format to something like r16g16b16_float, will use some more bandwidth but should be fine i think

Error2: That is strange, do the computer shaders in the atmosphere project work?

This PR sorts out some of the compilation errors, there are some more that need changes in the shaders. I have sorted those out as well and will push a...

Looks like there is no compilation path for compute shaders :/ That's annoying and a bit weird means that a lot of stuff currently does not work on the vulkan...

it does, it's just the stride shader compiler that does not support it. I have started looking a little at it but hard to say how much work it is...