Joe Tsoi
Joe Tsoi
on large instances such as pdeu, viewing all the harvest jobs for a source is painful, so painful that I'm disabling the summaries apart from on the view_job pages. Since...
In our current default install with the harvest extension. Deleting a large harvest source may take a long time, this will cause nginx to timeout, even without the timeout a...
After the decapitation animation is played, it switches back to the image of the knight on the floor 
They're currently hard coded https://github.com/joetsoi/OpenMoonstone/blob/master/rust/src/input.rs#L40-L65
https://xkcd.com/927/ Originally it was easy to have config files in yaml as python had libraries for this already. I don't think ron is the best-thing-ever or anything like that, but...
``` $ find DISKB -name "*.CMP" -print0 | du --files0-from - -b -c -s 14933 DISKB/WA1.CMP 19466 DISKB/SWB1.CMP 20932 DISKB/WAB1.CMP 18008 DISKB/SW1.CMP 22872 DISKB/FO1.CMP 25493 DISKB/FOB1.CMP 35331 DISKB/MAP.CMP 20901 DISKB/GLB1.CMP...
The dos sound files are all creative lab voc files that pygame could read ``` $moonstone/SAMPLES$ file BALAND BALAND: Creative Labs voice data - version 1.10 ``` but ggez/rodio cannot....
https://github.com/ggez/ggez-goodies/issues/16 I originally branched ggez-goodies to push and pop multiple scenes, but it's easier to stay in line with the ggez-goodies rather than maintaining a fork, so switching the fade...
What's a good way of switching between input events and the raw key codes. Say if I wanted an input dialogue to let a player input their name? I'm happy...
What's a sensible way of handling transitions? I added a `FadeIn/FadeOut` Scene, the problem is that once you pop the scene, the scene underneath is drawn for a frame before...