Results 13 comments of Joe Tsoi

Completely agree, I remember wanting a feature like this, as a child I wanted a more powerful colour variant of the dragon to appear when you defeat the first

+1 if you upload an excel spreadsheet, you it defaults to having three sheets [ 'Sheet1, Sheet2, Sheet3]. We pop the last one https://github.com/ckan/datapusher/blob/master/datapusher/jobs.py#L343 user will probably have used Sheet...

no problem on the delay, not expecting instant replies. The problem I ran into with replace is that if I push a fadeout scene and emit a `Replace` I'd leave...

Finally found some time for this. I've run into a problem if I try to replace the current scene and give fade out owenrship of the current scene that I'm...

that sounds useful, my only thing was that I'd need to rewrite some parts of `SceneStack` to allow the keyevents to goto the `Scene` as I'd only want it for...

So I've been puzzling over this and I think I've come up with a solution which doesn't require changes to ggez goodies (apart from stuff for 0.5). I took a...

yeah the other way is for `Scene` and `SceneStack` both to have the `key_up_event/key_down_event/text_event mouse gamepad etc` methods from 0.5 and have empty implementations so only scenes that want to...

Noticed a similar issue whilst attempting LD 46, https://github.com/not-fl3/good-web-game/blob/master/src/goodies/scene.rs in good web game they've removed the input binding from the scene stack. I ended up copy-pasting and adjusting their codes...

I did a search of "semanticGUIColors" across github and came across someone using https://medialab.github.io/iwanthue/ which seems like an easy way to generate a set that you can test.

ah ok, confirmed that this is a problem, @Venochloride I'll take a look to see if your fix is of any help