Joseph Humfrey
Joseph Humfrey
Yup, looks ideal! Let's do that then. On 21 September 2016 at 21:17:14, Yannick Lohse ([email protected]) wrote: > Well, inkjs currently uses this one > https://gist.github.com/blixt/f17b47c62508be59987b, if you want to...
I'm in favour of both having a super simple/lightweight (but effective!) implementation that's the same for both. But yeah, it's not a huge priority for me, but having consistency between...
My 2c: I personally think the usage (and very existence!) of ShaderGen is brilliant. I like that the first tutorial has you download a huge set of shaders including the...
I'm glad it worked for your use case, but I think I'd prefer not to accept this PR in this instance, sorry!
Oops, meant to close PR. I still accept that this is a valid issue.
Great catch (2 years ago!) thanks :)
Apologies this PR now has conflicts... sorry for not taking a proper look earlier, closing since realistically I doubt we'll get round to attempting to merge it.
Sorry, this has become ancient and now has conflicts. It never quite bubbled up on our priority list.
Okay added an option in e3520839bb4b984672a55e3943c8819483867565, and set `exactMatch` to true in 1e290510763c7de3aa4b7bd1a554b58e71a5f6b7. Thanks for the suggestions, folks!
Just to make sure we're on the same page, there's a difference between: ``` ~ temp x = -> start_trench -> x ``` ...and without the arrow: ``` ~ temp...