João Buratto
João Buratto
## Summary Implement a basic command console in the top of the screen that can process commands. Disclaimer: I have no idea what's the best architecture on doing this. ##...
## Goal Expand the round system to support round start cancelling, and player "readyness". ## Acceptance Criteria - [ ] A user can set to be ready or cancel ready...
## Summary Refactors the character movement code to be more straight-forward, concise and cleaner. ## Pictures/Videos (optional) https://cdn.discordapp.com/attachments/879953211103014972/944483749633085491/6AgUsPQgM6.mp4 ## Changes to Files Added new movement classes, without deleting the old...
## Summary Port the tilemaps system from the outdated branch to the develop branch. ## Goal The goal is to have the functionality we had on the outdated branch from...
## Summary Create a proper lobby UI design. - It would be good to have tabs to access different functionalities. - a UX flux would be good to have aswell,...
## Summary Port the character movement found in the outdated branch to the develop branch. I would also be preferred if #885's changes were implemented here aswell. ## Goal Have...
# Summary This PR adds two main things, the base framework to support code analyzers and thus preventing the Unity engine to compile code that is not conformant to our...
## Summary Research how other games handle falling down and getting up, how to do proper IK in Unity and how we can network that. After a hit, the player...
# Summary Adds lockering to lockers. Pretty simple change #### PR checklist - [ ] The game builds properly without errors. - [ ] No unrelated changes are present. -...