João Buratto

Results 20 issues of João Buratto

## Summary Implement a basic command console in the top of the screen that can process commands. Disclaimer: I have no idea what's the best architecture on doing this. ##...

Good First Issue
Type: Feature

## Goal Expand the round system to support round start cancelling, and player "readyness". ## Acceptance Criteria - [ ] A user can set to be ready or cancel ready...

System: Rounds

## Summary Refactors the character movement code to be more straight-forward, concise and cleaner. ## Pictures/Videos (optional) https://cdn.discordapp.com/attachments/879953211103014972/944483749633085491/6AgUsPQgM6.mp4 ## Changes to Files Added new movement classes, without deleting the old...

Type: Content
System: Movement

## Summary Port the tilemaps system from the outdated branch to the develop branch. ## Goal The goal is to have the functionality we had on the outdated branch from...

High Priority
Type: Feature
System: Tilemaps

## Summary Create a proper lobby UI design. - It would be good to have tabs to access different functionalities. - a UX flux would be good to have aswell,...

Feature
UI/UX

## Summary Port the character movement found in the outdated branch to the develop branch. I would also be preferred if #885's changes were implemented here aswell. ## Goal Have...

System: Movement

# Summary This PR adds two main things, the base framework to support code analyzers and thus preventing the Unity engine to compile code that is not conformant to our...

General Management

## Summary Research how other games handle falling down and getting up, how to do proper IK in Unity and how we can network that. After a hit, the player...

Design
Movement

# Summary Adds lockering to lockers. Pretty simple change #### PR checklist - [ ] The game builds properly without errors. - [ ] No unrelated changes are present. -...