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Movement code refactor

Open joaoburatto opened this issue 3 years ago • 3 comments

Summary

Refactors the character movement code to be more straight-forward, concise and cleaner.

Pictures/Videos (optional)

https://cdn.discordapp.com/attachments/879953211103014972/944483749633085491/6AgUsPQgM6.mp4

Changes to Files

Added new movement classes, without deleting the old ones.

Technical Notes (optional)

Adds the animation rigging package to the project.

Known issues

Needs balancing, maybe implementing animation curves to the input.

joaoburatto avatar Feb 19 '22 07:02 joaoburatto

I tested this functionally and it worked pretty well locally. I updated the weights & input curves to make it more snappy but it looks good. It doesn't work over the network though, I'm investigating it and will suggest changes when I'm done.

nsarrazin avatar Aug 16 '22 07:08 nsarrazin

I tested this functionally and it worked pretty well locally. I updated the weights & input curves to make it more snappy but it looks good. It doesn't work over the network though, I'm investigating it and will suggest changes when I'm done.

What issues are you seeing over network? I tried this both with multiple instances running locally and from multiple machines on the same network and movement and animations stayed synced on both.

The only thing that I noticed is that when the user is typing in the chat window the character controller still uses the input for movement

kiiada avatar Sep 20 '22 20:09 kiiada

What issues are you seeing over network? I tried this both with multiple instances running locally and from multiple machines on the same network and movement and animations stayed synced on both.

Yeah my bad networking worked just fine, forgot to update here.

nsarrazin avatar Sep 21 '22 16:09 nsarrazin

Closing due to this being merged on develop for #920

joaoburatto avatar Oct 09 '22 18:10 joaoburatto