JoshValjosh
JoshValjosh
I agree that 3.15 is quite disruptive, but at the same time, I'm disappointed with the lack of support for modern CMake paradigms. Many sources feel it's appropriate to report...
DirectX has gotten me used to SPIR-V debugging. GLSL debugging would be nice, but at this point, anything would make me very happy. Is this on the roadmap? Perhaps for...
Resurrecting this because I'd love to see something along these lines as well, and I'm happy to put up a PR if this is something that'll get accepted. Bevy has...
Ah, I hadn't thought of that, but that's an excellent reason to omit this function. Would you consider something like `look_to_(rh/lh)`? I know `glm` has `lookAt(RH/LH)` (not sure to what...
Alright, if nobody beats me to a pr, I'll have it up in the next couple days
I agree something needs to be done, this is a tremendous footgun, and not just because the behavior changes. I know there was discussion about this being the "right" way...
As @Nilirad pointed out, normal systems can access the world as mutable with structural immutability. Maybe we could sidestep the naming issue altogether by making hooks take systems? The `entity`...
@james-j-obrien I understand, thanks for the clarification.
I'm happy to get started on it, but I thought I'd make sure there wasn't any work already done first. I've been poking through the generator code and it doesn't...
The proposal looks great so far. Some thoughts: 1. Since these curves are general purpose rather than specifically targeting animation, I see a lot of value in being able to...