Jumar Macato
Jumar Macato
My linux render timer has a frameTime property that we could perhaps calculate to determine render time and probably a more real FPS count
@ahopper yeah i noticed the same too. Hence i prefer native nanosecond resolution timers if possible.
I kinda recall that there was some serious timing bugs and less precision with TickCount, i think it's above the +/- 16.667 ms error threshold
@pr8x just curious on what's the supposed use case for this one?
that's a good use case! thanks for the example!
@Gillibald iirc you were the one that implemented the BitmapInterpModes before, hope you can check this one out
AFAIK the targets for netframework are for Xamarin support and not necessarily a support for the legacy .NET framework. When .NET5 drops then we can happily switch to whatever target...
all of this TFM stuff will be sorted out when .NET 5 is up, so please be patient @jinyuttt :)
@affederaffe im still getting the same error in gnome on the latest commit: 
 This is wild :D but it seems like that we need a way to add CSD on windows that didnt specify it. I know GNOME is a bit thickheaded...