Julian

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I have not been able to reproduce any of these issues on macOS, but things seem to be broken in various ways on Linux (elementary, based on Ubuntu 18.04 with...

I think one issue is that SDL_SetWindowSize does not affect maximized (not fullscreen) windows, so Gosu thinks the window size has changed when it hasn't. This might also affect Windows,...

My current plan would be to separate the responsibilities of `Window::resize` - it should only remember some state and call SDL_SetWindowSize, and the SDL_WINDOWEVENT_SIZE_CHANGED handler should perform the necessary changes...

Should also be updated to use SDL 2.0.8, not 2.0.5

You have to set `@buffer.selection_start` to the same value as `caret_pos`, otherwise you will create a selection. It's always a good idea to highlight selected text in a text field...

Ha. I guess the fact that I immediately went looking for a bug in the SDL 2 port just shows that the current behaviour is not entirely intuitive ;) I...

@shawn42 I like the idea of using binary search :)

The idea is that Mac users expect cmd+left/right to jump to the start and end of a text field, or alt+backspace to delete the last word. `TextInput` is designed to...

True, the example games are pretty small by default. Nobody even remembers 640x480 as an actual screen resolution. On the other hand, users don't need to be immersed in the...