jjspace
jjspace
# Description - Expose the `tonemapper` property of `PostProcessStageCollection` to allow changing the tonemap used when HDR is turned on - Updated the HDR sandcastle to have a dropdown to...
Recently we've been making improvements to visual quality within CesiumJS. As part of this process we want to re-evaluate the default settings across the board to hopefully provide a better...
We have a lot of really useful Sandcastle examples for how to use specific classes. Right now these are hard to discover unless you already know that Sandcastle exists. I...
The `console.log` statement in Sandcastle does not behave the same way it does in a full browser/devtools when provided with multiple arguments. In Sandcastle it only logs the first argument...
### What happened? When using the same coordinates to draw a polygon entity and to clip a 3d tileset they don't perfectly line up. The running guess is that there...
Edit: With the setting `projectTo2D: true` it's not chunked up but still has some bad stretching and artifacting in 2d, see below  ### What happened? The global google photogrametry...
https://github.com/xivapi/classjob-icons/commit/2cec274bf2cea31cda52d55fd959af858ffb3477 updated the font files in `src` but didn't copy them over to the `font` directory. I was referencing the `/font` ones in a small script which means I was...
# Description - Add a new property to adjust the _visual_ density of fog relative to the "actual" density which also affects culling - change the default visual scalar from...
This is based off an observation from @ggetz while we were working on https://github.com/CesiumGS/cesium/issues/12126 > Atmosphere seems really bright when HDR is on. Check to make sure we're not accidentally...
 When working on https://github.com/CesiumGS/cesium/issues/12126 I discovered that Unreal has a feature for it's atmosphere/fog to change the density based on the height of the fog which they call [Exponential...