jjspace

Results 67 issues of jjspace

# Description - Expose the `tonemapper` property of `PostProcessStageCollection` to allow changing the tonemap used when HDR is turned on - Updated the HDR sandcastle to have a dropdown to...

Recently we've been making improvements to visual quality within CesiumJS. As part of this process we want to re-evaluate the default settings across the board to hopefully provide a better...

type - enhancement
category - graphics
theme - visual quality

We have a lot of really useful Sandcastle examples for how to use specific classes. Right now these are hard to discover unless you already know that Sandcastle exists. I...

category - doc
category - sandcastle

The `console.log` statement in Sandcastle does not behave the same way it does in a full browser/devtools when provided with multiple arguments. In Sandcastle it only logs the first argument...

category - sandcastle
JTC

### What happened? When using the same coordinates to draw a polygon entity and to clip a 3d tileset they don't perfectly line up. The running guess is that there...

type - bug

Edit: With the setting `projectTo2D: true` it's not chunked up but still has some bad stretching and artifacting in 2d, see below ![image](https://github.com/user-attachments/assets/274fad13-5f2e-488a-925c-e1a4882aa656) ### What happened? The global google photogrametry...

type - bug

https://github.com/xivapi/classjob-icons/commit/2cec274bf2cea31cda52d55fd959af858ffb3477 updated the font files in `src` but didn't copy them over to the `font` directory. I was referencing the `/font` ones in a small script which means I was...

# Description - Add a new property to adjust the _visual_ density of fog relative to the "actual" density which also affects culling - change the default visual scalar from...

This is based off an observation from @ggetz while we were working on https://github.com/CesiumGS/cesium/issues/12126 > Atmosphere seems really bright when HDR is on. Check to make sure we're not accidentally...

category - graphics
theme - visual quality

![2024-10-07_12-09](https://github.com/user-attachments/assets/199002a2-25df-4ff0-a26f-4b4d857519a2) When working on https://github.com/CesiumGS/cesium/issues/12126 I discovered that Unreal has a feature for it's atmosphere/fog to change the density based on the height of the fog which they call [Exponential...

category - graphics
theme - visual quality