Google 3d tiles do not render correctly in 2d mode
Edit: With the setting projectTo2D: true it's not chunked up but still has some bad stretching and artifacting in 2d, see below
What happened?
The global google photogrametry tileset does not render correctly in 2d modes. the chunks are shown separated but not stretched. Reported on the forum
Reproduction steps
- Load this sandcastle
- Swap into either 2d view mode
projectTo2D: true needs to be set. It's false by default because it requires a CPU copy of the geometry.
Updated sandcastle (better, but still a little buggy near the IDL)
Thanks @lilleyse I missed that setting, it seems to work but it has a lot of artifacts and tearing, do you know if that's new?
@jjspace I'm not sure if it's new. Maybe best if I reopen this issue.