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Clipping polygon does not line up with polygon entity

Open jjspace opened this issue 1 year ago • 0 comments

What happened?

When using the same coordinates to draw a polygon entity and to clip a 3d tileset they don't perfectly line up. The running guess is that there are some approximations in the clipping polygon shader which could account for the differences. @ggetz anything else you can add? This was first reported on the forums

Reproduction steps

  1. Load this sandcastle
  2. Observe there is a red edge that's outside the clipping area that should've been clipped

jjspace avatar Jul 25 '24 20:07 jjspace