jiwonz
jiwonz
> This is something you can PR in yourself, opening an issue for this doesn't really make much sense, there's not enough room for discussion, a PR will either be...
> Thank for contributing! I think we could switch the replacement strategy though. Someone in the Roblox open source discord shared this trick where you can do: > > ```...
> > but sorry. one thing that I'm not quite understanding is "We should also wrap potential expressions that can return multiple values to avoid creating a bigger table than...
This PR may close #207
> In my opinion (as stated in #212), this is how the transformation should happen: > > ```lua > local maxValue = if a > b then a else b...
> This Lua behavior isn't exclusive to numeric keys, this applies to any table key. > > ```luau > print({ ["a"] = 1, ["a"] = 2 }) --> { ["a"]...
Just found `full_moon::parse(code)` is just equivalent to `full_moon::parse_fallible(code, LuaVersion::new()).into_result()`  https://docs.rs/full_moon/latest/src/full_moon/lib.rs.html#92-94 And I think this is what causes the issue:  https://docs.rs/full_moon/latest/full_moon/ast/struct.LuaVersion.html#method.new It seems it's simple to migrate `full_moon::parse` into...
So I made [this script](https://github.com/jiwonz/lune_setup) for newer luau-lsp