Jinlei Li
Jinlei Li
Thanks for your question. I've tested the support for iOS and Android, but since I don't have an Apple tvOS device available, I haven't been able to verify its compatibility.
> Hi, > > I can test on AppleTV if you guide me. > > But it works on all archs for iOS/Android or only 64bits? > > Ty. Thanks...
Currently [refactoring the code using winit 0.30](https://github.com/jinleili/learn-wgpu-zh/compare/master...update-winit-0.30), and the text content also needs to be proofread again. It is expected to be completed in the next two weeks.
The rendering screen flickering is caused by [this bug](https://github.com/gfx-rs/wgpu/issues/7922) in `wgpu` v26. It is recommended to temporarily roll back to `app-surface` v1.6.0 and wait for the official release of a...
HDR ASTC requires the device to support the `TEXTURE_COMPRESSION_ASTC_HDR` feature. This project is just a project template and does not and will not consider compatibility with gl backends.
> Thanks for yout reply. The main problem with VULKAN backend is that when I switch to the HDR ASTC example, and then switch to other examples (e.g. cube), the...
By updating `wgpu-hal` to v26.0.2, the surface twinkling issue has been resolved.