Jinlei Li

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感谢提供信息 :), 去年今年都用当时最新版本的 AGI 在我的测试设备(Ace Pro, Android 13) 上尝试过,但一启动帧捕捉就 crash 了。如果您有兴趣,欢迎给教程补充 AGI 的内容。

你好, 想要水滴尖一点的话,需改变Bezier曲线的两个控制点的距离,根据下拉的距离将 bottomLeftP 与 bottomRightP 逐渐靠近: [path addCurveToPoint:rightP controlPoint1:bottomLeftP controlPoint2:bottomRightP]; 在 2014年1月10日,下午2:19,Jack [email protected] 写道: > @grenlight > 你好!请问怎么设置才能使得水滴越尖锐一点呢?感觉拉下来的距离不够长,不够尖锐,有点不行path的效果。 > > — > Reply to this email directly or view it...

谢谢你 :) 我一会儿发到群里去,有需要的朋友可以自己下载

Sorry, 我电脑上的安卓开发环境坏掉了,可能近期没有时间去修复这个崩溃的问题。 会多次实例化 bevy 是因为我将 bevy 的实例化放在了 create_breakout_app 这个方法内了。 从后台恢复,实际上需要的只是重新实例化并添加 AppViewPlugin,至于如何修改,可能需要去看看 bevy 提供的接口,或者,参考 bevy 官方的 android 示例。

FWIW, Apple provides a separate device type for the simulator, with its capabilities limited to an Apple family 2 GPU (which is the old **A8** chip). This means that the...

Thank you for your pull request. I have also submitted Apps to the App Store, and I haven't encountered similar issues so far, although that was a year ago. I...

Unfortunately, due to the lack of Metal API support on watchOS, it is not possible to run wgpu on the platform

https://github.com/gfx-rs/wgpu/issues/2852 winit 的的 event_loop 会一直霸占当前线程导致没法即时响应当前应用的其它系统级事件,有两种可选的解决路径: 1, 等 winit 解决相关 bug: https://github.com/rust-windowing/winit/issues?q=is%3Aissue+is%3Aopen+lag 2, 参考 [wgpu-in-app](https://github.com/jinleili/wgpu-in-app) 或 [bevy-in-web-worker](https://github.com/jinleili/bevy-in-web-worker) 剔除对 winit 的依赖

Apple provides a new framework called `CompositorServices` for immersive apps in visionOS. It would be great if we could have interface bindings for `CompositorServices`.

I can give it a try this weekend.