Jinlei Li

Results 37 comments of Jinlei Li

> Reproducable with a tweaked (count > 16) texture-arrays example. The default limits used by wgpu examples are `Limits::downlevel_webgl2_defaults()`, set `limits: adapter.limits()` can use the actual hardware limits.

The [available range of pixel values](https://developer.apple.com/documentation/metal/hdr_content/performing_your_own_tone_mapping) will change as the current screen brightness changes and as the user drags the window between screens. wgpu currently has no mechanism to observe...

[RUST_LOG Output.md](https://github.com/bevyengine/bevy/files/15162976/RUST_LOG.Output.md)

No, it did not fix my use case. I am trying to pinpoint the cause of the issue.

It is a problem with my own program logic. The `apply` fn of `create_window_system_state` was not executed after creating the Window. It was not discovered before version 0.13 because the...

Throughout the entire lifecycle of an Android app, it is necessary to ensure that the `init_ndk_context` function is called only once.

The tvOS target is currently supported as part of the [tier3](https://doc.rust-lang.org/nightly/rustc/platform-support.html#tier-3) support level, and only supports [no_std](https://rust-embedded.github.io/book/intro/no-std.html) development

Sorry, I cannot reproduce this issue on macOS. What operating system are you running?

还不确定是不是 vulkan 版本的原因。 如果你机器上的 vulkan 驱动低于 1.1,可以试试将 vulkan 升级到 1.1+ 版本。 或者指定 directX 驱动来运行: `WGPU_BACKEND=dx12 cargo run`

Building for `aarch64-apple-ios` target [requires the corresponding iOS SDK, as provided by Xcode](https://doc.rust-lang.org/nightly/rustc/platform-support/aarch64-apple-ios-sim.html). Therefore, iOS targets can only be built on macOS. By default, Windows does not support shell scripts....