Dmytro Ivanov
Dmytro Ivanov
Reading gb_math.h source sometimes is really confusing. Usual math notation for matrix is Aij where i is row and j is column: A00 A01 A02 A03 A10 A11 A12 A13...
In video games development one often needs to render arbitrary icons/images as part of text (game currency icons, game fractions icons, etc). Rendering them outside of text layout system is...
I know that this project mainly meant to be used in read-modify-write fashion. Is there anything in particular stopping us from actually creating projects from scratch? When I'm just trying...
I'm trying to do a pixelart game, so almost all sprites have to have smoothing disabled. Would be nice to have a project default for that.
 So I have made a timeline with 1) two key frames 2) tween in between. I've selected both key frames and enabled "Use Path" Now when I select the...
Hi, I would like some advice how to implement charging during specific periods and/or remotely controlled. A super naive way I can do right now is to MITM Sensorbox report...
### Description Most gamepad have noisy stick controls. And this makes them become `Gamepad.current` when user doesn't actuate any controls. Which is problematic if two or more gamepads connected to...
### Description Current visualizers where lacking visualization `.current` field. ### Changes made Added visualizer for most things that were useful during testing.
### Description Improved our state debugger window. ### Changes made Added support for: - Live refresh - Binary view - Highlighting changed values - Showing Noise/Reset masks
### Description Device removal events where ignored during domain reload. By pure luck, the way how Windows editor HID handling was implemented, meant that HID removal events where postponed after...