Dmytro Ivanov
Dmytro Ivanov
Yes it was fine in older versions, but they removed stdout\stderr in never ones (they still were pointed to /dev/null). For my local fix I replaced `FileWriter` with a no-op...
👍 would be nice to have this upstream!
@wheybags also it would be super useful to be able to provide two different text sizes: one for glyph size under SDF font and another for actual text size. Because...
Hm, after playing a bit, I think it's not broken but more confusing. Because: When I have two key frames ( start and end ) I can click "Use Path"...
Guess the idea of sensorbox becoming the master device is better, than it could run this logic and control charging stations modes more correctly.
There are very few threads.h implementations atm, and looks like no implementation for Windows. threads.h meant to be platform-independent header, so would be nice to add win support in one...
Probably most of stuff could be copy-pasted from here https://github.com/tinycthread/tinycthread with saving license note.
Ah yes, threads! it was too late in the evening :)
Hi! We've tried to reproduce the issue with latest Unity versions, and while device event times becoming negative is expected when entering playmode, any new events after that should contain...
Hi thanks for the PR, we will merge it as part of #1604