Dmytro Ivanov
Dmytro Ivanov
So, I'm looking through the example, but it fails to work on Windows, I'm creating server and client, client connects just fine, and on server side sts_net_check_socket_set returns 1 on...
bgfx/bx builds normally for latest android ndk (16.1 at this time). But generated bx library is unusable because of invalid references to stdin/stdout: ``` ../../../../bx/src/file.cpp:0: error: undefined reference to 'stdout'...
### Description If binding resolution triggers (due to adding new device, etc) when `InputActionTrace` is used on `InputAction` from `InputActionAsset`, we fail with debug exception that the provided object in...
### Description 2019.4, 2021.2 are EOL
It seems nice to be able to traverse inside GLoader component hierarchy. But not 100% sure if this is valid approach.
I'm doing my own screen transition setup so I need to manually control which components are present. In my setup first I do `GRoot.inst.SetContentScaleFactor(300, 500, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);` to set correct proportions....
By mistake I've passed 45.0f to `gb_mat4_perspective` and everything was looking fine. But when I've enabled `GB_MATH_NO_MATH_H` suddenly nothing worked anymore. Apparently tanf does some wrap arounds inside, and current...
Hey, as I'm continue to develop a game based on gb_math, I find that rect unions are pretty much quite useful. Would be nice to have them in standard gb_math....