jhodgson
jhodgson
Normally a curve with n vertices has n-2 primvar values (e.g. radius, texture coords etc.), so it is necessary to resample per-vertex primvars to achieve the correct number of values....
If we create renderVars with half precision (we currently use the dataType and then override with the format) we need to add HALF at the end of the output string...
When rendering in husk, we need to detect the error status of the render in the delegate and propagate it back as an exit code so it can be used...
Updating the light mixer in Solaris is working correctly for the exposure, disabling and soloing lights, but not for changing the light color. Restarting the render or disabling and reenabling...
Steps to reproduce * In test_0002 convert the test.ass to test.usda with kick * Import the usd file to the stage using a sub layer LOP * This brings in...
In a similar way that we are setting the log file, we need to set the profile/stats files from the render settings LOP. This is for the delegate and the...
When rendering via husk we'd like to pass the number of render threads through to the render delegate, ideally via hydra or potentially using an environment variable.
We need a way to flush the texture caches in the render delegate. We'll need a way to interrupt the render, flush the caches and restart. Options should include flushing...
Shader parameters of type unsigned int are represented by integer parameters in Houdini, and these are currently translated as integer primitives attributes in usd. The best way to fix this...
We'd like to support connections between shaders using multiple outputs, currently we just have a default output and its component connections. Here's an example of a usd file generated with...