Joshua Granick

Results 89 comments of Joshua Granick

I just tried this locally, and it is working properly on HTML5 and desktop: ![screenshot from 2017-10-16 15-25-12](https://user-images.githubusercontent.com/833997/31638033-48fb88b6-b286-11e7-9fd1-3b68c257ef6f.png) What version of OpenFL are you using?

Hmm, this must be something that was fixed in a later version, testing OpenFL 6 and Lime 5, the SVG renders properly

I have a fork that mostly works: https://github.com/jgranick/flixel The MODE demo worked properly with this fork, though occasionally an enemy jet would disappear, I'm not sure why. With a little...

Flixel was working _almost_ correctly. The issue where sometimes the enemy ship was disappearing is something based inside of Flixel itself... something my code didn't fully resolve. I was hoping...

iOS, Android and other platform targets use multiple architectures in a single build. If this is needed or desired for future macOS builds, that functionality could easily be copied and...

The issue with doing unit tests on each new Haxe develop release is that we may have "false positives" where it reports that OpenFL is broken when actually Haxe is...

I'm not set up to recompile the plugin, but it looks good from here. I wonder if it should be NME and OpenFL, or if it should only support OpenFL...

Perhaps this could be a bounds.__expand rather than offset, though I’m not sure that’s the right solution.Text in SWF has a hidden x,y offset that does not correlate to a...

Hi everyone, I am visiting WebAssembly support now in Lime. I too was running into issues with the HXCPP garbage collection cycle causing either a freeze or a printed error...

Part of the motivation is to avoid duplication. Having docs in two (or more) places is going to lead to documentation being out-of-date or not being written