Joshua Granick
Joshua Granick
I did a release of OpenFL earlier today, which worked. I tried a release of LIme just now, and it failed, but I tried again, and fortunately, it went through!...
I was able to submit OpenFL, which is smaller than Lime. Lime is either hitting the "Blocked" error (and subsequently "timing out") or I'm also getting "Http Error #502" sometimes,...
I don't really know for sure, but I wonder if it occurs in the "file storage" step of uploading https://github.com/HaxeFoundation/haxelib/blob/development/src/website/Server.hx#L81-L83 Timing out internally on a large file
I also think that linking to `api.haxe.org` for core types would be great. I would recommend using the stock URLs (https://api.haxe.org/js/Cookie.html, etc), which will link to whatever version is default...
We're having the same issue. We use abstracts to support OpenGL ES 3.0, OpenGL ES 2.0, WebGL 2 and WebGL contexts. The abstracts use `@:forward()` to limit the properties and...
I would like to do this, or at least be able to flag a library as deprecated/renamed
This is primarily an issue with HXCPP support of newer Android NDKs Once HXCPP adds newer NDK support we can fine-tune any changes on the Lime side required for the...
Can you try `lime test html5 -clean -verbose` and see if it helps indicate where the time is spent? The time should be shorter the second time you build as...
Regrettably, the current Lime release is broken when minifying because we blob these dependencies together into the same JavaScript file. _However_ this means that we are prepped to be able...
Maybe it is just creating warnings and works alright? https://community.openfl.org/t/warnings-on-build-html5-minify/11685/2