jezell

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@darshankawar yes, that is because from then on you are clicking on the text host unless it loses focus. All of those values after the first are incorrect coordinates. Only...

JVM and Chromium are impossible to run on iOS. Rust is not. Zed has a massive advantage for VisionOS ports, especially with #6222 in the box.

@unnamedd That's not true. blade-graphics already supports iOS.

@clarkezone I believe GPU should already pretty much work since blade-graphics already supports iOS. Input is likely a bigger deal than the rendering. VisionOS has gaze tracking for example, and...

@ditman this does play sound. I think this way of rendering should actually be the default and the platform view style should be deprecated and removed eventually it's totally crashes...

@ditman I believe these rendering issues are unique to the web player, as the other platforms are already doing something like this to render the video into textures on their...

@ditman refactored a bit to allow rendering logic to be overridden without swapping out the whole package. This would allow the newer or older portions to be moved into another...

@ditman performance is secondary to the fact that overlay groups cause rendering to entirely stop working. Regardless, the performance issue isn't the native video element itself, it's that the native...

@ditman It wouldn't be a bad idea to make the rendering strategy that uses the native player avoid overlay groups entirely. Then you could pick between rendering into the canvas...

> This can't be the default method because `requestVideoFrameCallback` [doesn't seem to be supported at all on Firefox](https://caniuse.com/mdn-api_htmlvideoelement_requestvideoframecallback)? > > I guess it can be made to fallback to the...