Jetrotal
Jetrotal
### @MackValentine - Extracting Database Parameters to Text Files (LCF2XML +Custom Parser + Maniacs StringVars)  Source: Mostly content from French Tutorials https://www.rpg-maker.fr/index.php?page=tutos&id=717 👉 https://www.rpg-maker.fr/index.php?page=tutos&id=719 (This one points to the...
### @MaxSignal - EasyRPG Player running on PS2 hardware. Source: https://github.com/MaxSignal/Player Demo: https://cdn.discordapp.com/attachments/946771467360673832/1051071269090627615/VID_20221210_165434.mp4 
### @MackValentine - Mouse/Touch character Control Source code: https://github.com/MackValentine/easyrpg-player-maniacs (not uploaded yet) Status: WIP Demo: https://cdn.discordapp.com/attachments/840301484259147806/1117440579991765032/Test_-_EasyRPG_Player_2023-06-11_15-06-04.mp4 
## @monokotech - Native Multiplayer support Source code: https://github.com/monokotech/ Status: WIP Add multiplayer functionality and the server in C++.
Nice! Some Documentation, to help contextualize this patch: Original Destiny Patch 1.0, made by Bananen-Joe: [DestinyScript_Eng.pdf](https://github.com/EasyRPG/Player/files/13160734/DestinyScript_Eng.pdf)  Destiny Patch 2.0 (also from Bananen-Joe) + Maniacs Update, by Kotatsu Akira: https://dev.makerpendium.de/docs/destiny_help/main-de.htm?page=object_command...
This one is near completion. Just need to revamp `@raw 2050, "SetFlying", targetIsVar,target, flyingIsvar, flying` Once Ghabry have time, he will help refactoring the vehicles code, to allow any event...
>wouldn't it make more sense to extend the Control Variables command instead of creating a new command for that? It would be harder to create and maintain commands, since neither...
> Just use EasyRPG Editor for this? 😅 Having an unfinished editor just for command snippets sounds worse than using `@raw` commands from a vastly used patch. The editor is...
> There are valid concerns raised if this should be part of the "Control Variables" command. I will check first if there is a non-shitty way to achieve this currently......
Implemented changes you guys asked in a straight forward way, since controlVariables doesn't care about strings at all... It works fine with Maniacs @raw command, but It's impossible to edit...